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Build A Prototype

A prototype is the basic function of  the game mechanics. A prototype of a target game includes a moving target, a projectile, and a aiming mechanism.

Step 1: Create a moving target.

  • Create a sprite.

  • Define the default location of the sprite in the coordinate plane.

  • Create the basic animation of the sprite.

  • Create random movement mechanics.

Step 2: Create a projectile moving toward the target.

  • Create the sprite.

  • Define the default location.

  • Create the moving mechanics.

Step 3: Create the aiming event.

  • Create a aiming sprite.

  • Create the event to initiate shooting.

Welcome to

Game Development and FUN

Workshop

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