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Build A Prototype
A prototype is the basic function of the game mechanics. A prototype of a target game includes a moving target, a projectile, and a aiming mechanism.
Step 1: Create a moving target.
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Create a sprite.
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Define the default location of the sprite in the coordinate plane.
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Create the basic animation of the sprite.
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Create random movement mechanics.
Step 2: Create a projectile moving toward the target.
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Create the sprite.
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Define the default location.
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Create the moving mechanics.
Step 3: Create the aiming event.
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Create a aiming sprite.
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Create the event to initiate shooting.
Welcome to
Game Development and FUN
Workshop
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